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Where he happened to be write a shiny new WebGL renderer. By fortunate coincidence, as we were still figuring things out, Daniel Imms (from Made Hyper 2 faster, for Hyper 3 we knew it was possible to deliverĮven faster performance by completely rewriting the renderer with WebGL. Xterm.js and using its canvas-based renderer. Hyper 2 improved upon this by switching from hterm to
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While that was a flexible approach thanks to Screen based on the state of the terminal. The renderer is the piece of code that draws actual pixels on the Time it took from "let's make this thing faster" toīelow, we visit some of the important changes that were shipped as Looking back on this release, a pleasant surprise has been how little Of time on the command line, this release is a total game changer.ĭownload Hyper 3 to try it out, and read on to learn more about For those of us who spend a significant amount The latest version includes several enhancements that make Hyper Hyper 3 is finally out! The primary focus for this
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